Today I realized that even though I’ve posted one tutorial regarding this awesome new particle system plugin for After Effects, I haven’t wrote an article about the plugin itself! Let’s fix that.
Plexus is a new “Next Generation 3D Particle System Plugin” for After Effects users and it has a really unique and fresh idea in it (there is some similarities with Trapcode Form but in overall they are two different plugins). The plugin is really well integrated into After Effects as it reacts to native camera and lights (shading) and the particles can be colored using Color Maps. For all the 3D fans there is a feature which imports OBJ Files and OBJ Sequences so any 3D model can be used to shape the particle system.
In the initial release on February, 2011 Plexus (1.0) lacked a few important features but only a few weeks later version 1.2 was released. It brought new features like depth of field, 32 bit rendering, more blending modes etc.
In 24th August, 2011 a new plugin for Plexus and Cinema 4D users was released. Plexus OBJ Sequence Exporter directly exports OBJ Sequences from Cinema 4D so that they are instantly usable in Plexus (in After Effects). Great news is that if you own Plexus you can get the plugin for free of charge!